Glitch Productions

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Remote 3D Character Modeller Job at Glitch Productions

Remote Job LocationUSA
Job Posted Time Ago4 hours ago

Contract

USA

$25000 - $40000 USD

Remote work

animation

unreal engine

creative

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Job Overview

Glitch Productions is hiring a remote candidate for 3D Character Modeller. This is a contract position. Work location: USA.

The role typically involves technologies such as Remote work, animation, unreal engine, creative.

Key Responsibilities

  • Create stylised character models from approved concept art.
  • Sculpt high-quality characters using ZBrush.
  • Build clean production-ready topology for rigging.
  • Model clothing, accessories and character details.
  • Prepare assets for Maya and Unreal Engine workflows.
  • Apply revisions based on creative feedback.
  • Deliver organised production-ready files.

Required Skills

Primary Skills

  • Remote work
  • animation

Secondary Skills

  • unreal engine
  • creative

Skills required for this role include Remote work, animation, unreal engine, and related tools for day-to-day development.

Job Details

  • Employment Type: Contract
  • Location: USA
  • Salary: $25000 – $40000 USD

Tech Stack

Remote work, animation, unreal engine, creative

Role details

About us:

Glitch Productions is an independent animation studio based in Australia making original, long form animated shows distributed on Youtube. Our channel has over 18 million subscribers, tens of millions of views per episode and is still growing strong. Our studio is filled with incredibly talented and passionate artists that are determined to change the way animation is produced and treated in the industry. Our biggest IP; Digital Circus, has amassed over 350 million views on the pilot alone and we have a lot more still to come.

Role Information:

Glitch Productions is looking for a highly creative, technically experienced, and dedicated Freelance 3D Character Modeller to create high-quality, stylised 3D characters for our animated productions. In this role, you'll sculpt and model expressive characters from concept art, creating production-ready assets that are optimised for rigging and animation within our Unreal Engine pipeline. We have a wide variety of artstyles and aesthetics in our shows, offering our team a chance to expand their skills and experiment all the time.

Your duties will include:

A successful candidate will have:

  • Advanced sculpting skills with the ability to create high-quality, stylised characters using ZBrush.

  • Strong box modelling skills for creating character clothing and garments from concept art.

  • Understand the importance of custom UVs for high res characters to maintain fidelity for closeups, and maintain efficiency for distance shots. Balancing this for overall render time cost savings in Unreal.

  • Proven experience creating clean, animation-ready topology through efficient retopology of character faces, bodies and clothing.

  • Strong understanding of character modelling workflows for assets intended for rigging in Maya and use in Unreal Engine.

  • Proficiency in Maya or Blender.

  • Ability to accurately interpret concept art and translate it into high-quality 3D character models.

  • Strong understanding of anatomy, proportions, form and silhouette for stylised characters.

  • Ability to work efficiently while maintaining a high standard of quality and meeting production deadlines.

  • Strong communication skills and the ability to respond to creative and technical feedback.

Bonus Skills:

  • Experience working with Unreal Engine 5.

  • Experience creating character textures using Substance Painter or similar software.

  • Experience working on stylised animated productions or games.

  • Experience creating groom for characters via hair cards,3d topology, or simulated groom.

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